It’s only been a couple of months since Nagoyahammer happened, so what better time than to write a post reflecting on it?
**This is a quick recap of how we fared at the tournament. Stay tuned for pics and army lists coming soon in a followup post.**
It’s unfortunate that we have taken so long to comment on the event; as it turns out we actually won the team tournament! But aside from that, this was only my second time playing with people who are not Mr. Nyuzen, and really it was the first significant outside action I have had since becoming relatively comfortable with the game.
As far as the tournament was concerned, both Mr. Nyuzen and I were very much looking forward to teaming up. Truth be told, we spent more time than is probably excusable during work discussing our strategy over chat. The end result was a team that performed very well, I think. His Deathwing made a very good compliment to my Tyranids. The games, as best as I can remember, went down something like this:
Round 1: vs. Double Orks!
The first mission involved capturing six objectives on the board (capturing meant to have a scoring unit end its turn, uncontested, next to the objective). Once captured, it was a point for your team and you could move on. On the surface, this looked to be a tough fight, and the orks came forward to aggressively pursue objectives on our side. Unfortunately for them, some of their heavy hitters ran smack into an ambush of genestealers flanking in off the short edge and were taken out before they could do much damage. Various other misfortunes led the giant ork horde to be reduced greatly in numbers each turn. The most memorable moment for me was when a squad of Ork bikers decided to charge a big pack of termagants I had guarding an objective. They looked harmless enough, but were given toxin sacs from an adjacent tervigon, and they wound up slaughtering the assaulting orks. We called this one at turn 4.
Round 2: vs. Primarch’s Necrons
There was an odd number of participating teams, so the event’s organizer Primarch jumped in on his own with double Necrons to pad things out. We drew him in the second round, which was incidentally the mission least suited to us. It was some kind of a duel mission; basically kill points but with substantial bonuses for killing the opponent HQs while leaving your own alive. The team with the cheapest HQ pair went first, so we decided to go slim with me bringing a Prime and Mr. Nyuzen bringing Belial. I was hoping to quickly assassinate an HQ, but everyone ended up pulling their HQs back and joining up with squads. The fight drug on, and we would have lost had it ended on the 5th turn, but we rolled one more turn and Mr. Nyuzen managed to score one more kill point that turn to tie it. The game ended there, which was good because the Necrons were poised to finish us off had it continued.
Round 3: vs. Chaos and… more Deathwing?!
The last mission was the one we had prepared the most for; a capture the flag mission where one player on each team was in a “defender” role, holding an objective on their side, and the other was an “attacker.” The idea was to gain control of the enemy’s objective, with the two roles getting special FOCs and deployment rules to facilitate their jobs (though either player could defend or attack regardless of their role). Needless to say, I was on offense with a whole bunch of terminators back defending our goal. I was a little surprised to see… another bunch of Deathwing terminators guarding the enemy objective. Deployment rules allowed me to DS in my Doom and thropes on turn 1, and chaos ensued. In the end, the Doom was the star of the show, eliminating pretty much all of the enemy Deathwing without even lifting a finger. Several poor rolls on leadership checks had them succumbing rapidly to the Doom’s soul eating ability, and marauding genestealers outside dealt with the Chaos-playing “attacker”‘s attempts to come help out on defense. Those attackers that did go after our objective failed to make a dent in our defense, and this game turned into a blowout on both sides.
We finished our last round quickly, which allowed us to watch the game between another 1-1 team and the only remaining undefeated team. Our winning the tournament hinged on the results of this battle, in which we needed a win for the former team or a tie to give us the shared tournament victory. In the end, it was that former team (Tau and Blood Angels) that went on to win and share the tournament championship with us.
I honestly wasn’t really expecting to win, so the whole thing was really exciting. Between the tournament and free play on the following day, I was able to get a lot more exposure to non-Deathwing armies, which allowed me to really get a good feel for the various things that the Tyranids are capable of. Playing against the same all-terminator army day in and day out doesn’t leave a lot of room for creativity. Alas, those are the perils of playing in the Inaka. I do hope to get out to Nagoya a little more often though so that I can mix it up a bit with the good folks out that way.